Mutant IR / ByteCode Reference
Mutant compiles to a flat, linear byte stream. There is no intermediate representation between the AST and the bytecode – the compiler walks the AST and emits bytes directly.
This document covers every layer of the bytecode pipeline: instruction encoding, the constant pool, compiler internals, the stack-machine VM, security machinery, and the polymorphic mutation engine.
Status note: this is a deep technical reference. For current feature enablement and rollout status (especially anti-tamper gates and polymorphic activation depth), use:
Table of Contents#
- Architecture Overview
- Instruction Encoding
- Opcode Reference
- ByteCode Object
- Constant Pool
- Compiler Internals
- Symbol Table & Scoping
- VM: Stack Machine Design
- VM: Execution Loop
- Closures & Free Variables
- Structs at the Bytecode Level
- Enums at the Bytecode Level
- Loop Control Flow
- Operand Encryption
- Runtime Security Features
- Polymorphic Mutation Engine
- Object Type System
- VM Constructor Variants
- Common Pitfalls
1. Architecture Overview#
Source text
│
▼
Lexer (token/)
│
▼
Parser (parser/) ──► AST (ast/)
│
▼
Compiler (compiler/)
│ ├─ SymbolTable resolves variable scopes
│ ├─ CompilationScopes one per function nesting level
│ └─ PolymorphicEngine optional bytecode mutation
│
▼
ByteCode struct
│ ├─ Instructions []byte flat bytecode stream
│ ├─ Constants []object.Object literal pool
│ ├─ StructDefs map[string][]*ast.Identifier
│ └─ EnumDefs map[string][]string
│
▼
VM (vm/)
│ ├─ Stack []object.Object (grows dynamically)
│ ├─ Globals []object.Object (grows dynamically)
│ ├─ Frames []*Frame (call stack)
│ └─ Security subsystem
Mutant compiles to a flat, linear byte stream. There is no intermediate representation between the AST and the bytecode – the compiler walks the AST and emits bytes directly. The VM then executes those bytes in a register-less, expression-stack machine.
2. Instruction Encoding#
2.1 Types#
// code/code.go
type Instructions []byte // the raw bytecode stream
type Opcode byte // a single opcode value (0-based iota)
2.2 Instruction Layout#
Every instruction is:
┌──────────┬──────────────────────────────────────────┐
│ 1 byte │ 0, 1, 2, 3, or 4 bytes of operands │
│ opcode │ (widths defined per opcode in Definition) │
└──────────┴──────────────────────────────────────────┘
Multi-byte operands are always big-endian.
2.3 `Definition` Registry#
type Definition struct {
Name string
OperandWidths []int // widths of each operand in bytes (1 or 2)
}
The definitions map in code/code.go is the single source of truth for every
opcode's operand layout. code.Lookup(byte) returns the definition or an error
for unknown opcodes.
2.4 `Make` — Building Instructions#
func Make(op Opcode, operands ...int) []byte
- Allocates
1 + sum(OperandWidths)bytes. - Writes the opcode at
[0]. - Writes each operand using
binary.BigEndian.PutUint16(2-byte) or a directbyte()cast (1-byte).
// Example: emit OpConstant with index 42
ins := code.Make(code.OpConstant, 42)
// Result: [0x00, 0x00, 0x2A] (OpConstant=0, 42 big-endian)
2.5 Reading Operands#
Unencrypted (compiler / test use only):
func ReadOperands(def *Definition, ins Instructions) ([]int, int)
Returns a []int of decoded operand values and the total bytes consumed by
those operands (not including the opcode byte itself).
Encrypted (VM runtime use — the only correct way during execution):
func ReadUint16(ins Instructions, length int64, password string, offset int64) (uint16, error)
func ReadUint8 (ins Instructions, length int64, password string, offset int64) (uint8, error)
Both functions call security.SecureXOR* before decoding. length is the total
byte length of the main function's instruction stream (used as part of the
XOR key derivation). offset is the absolute byte position of the first operand
byte within the instruction stream.
Critical rule (from project memory): Never read encrypted operands with
ins[offset]orbinary.BigEndian.Uint16(ins[offset:])directly inside the VM. Always callReadUint8/ReadUint16. Reading raw bytes gives corrupted values when encryption is active.
2.6 Disassembling#
Instructions.String() produces a human-readable listing:
0000 OpConstant 0
0003 OpConstant 1
0006 OpAdd
0007 OpSetGlobal 0
0010 OpGetGlobal 0
...
It is not safe to call this on encrypted bytecode (it uses the unencrypted
ReadOperands path). Use it only in tests or during non-password compilation.
3. Opcode Reference#
Opcodes are declared as an iota in code/code.go. Their numeric values are
fixed by the declaration order below, so do not reorder them.
3.1 Complete Table#
| # | Name | Operands (bytes) | Stack effect | Description |
|---|---|---|---|---|
| 0 | OpConstant |
idx (2) |
→ val |
Push constants[idx] |
| 1 | OpPop |
— | val → |
Discard top of stack |
| 2 | OpAdd |
— | b, a → a+b |
Integer or float add; string concat |
| 3 | OpSub |
— | b, a → a-b |
Subtract |
| 4 | OpMul |
— | b, a → a*b |
Multiply |
| 5 | OpDiv |
— | b, a → a/b |
Divide |
| 6 | OpMod |
— | b, a → a%b |
Modulo |
| 7 | OpTrue |
— | → true |
Push the singleton True object |
| 8 | OpFalse |
— | → false |
Push the singleton False object |
| 9 | OpEqual |
— | b, a → bool |
a == b |
| 10 | OpUnEqual |
— | b, a → bool |
a != b |
| 11 | OpGreater |
— | b, a → bool |
a > b (also used for < by swapping operands at compile time) |
| 12 | OpMinus |
— | a → -a |
Unary negation |
| 13 | OpBang |
— | a → !a |
Unary logical NOT |
| 14 | OpJumpFalse |
target (2) |
cond → |
Pop condition; if falsy jump to target |
| 15 | OpJump |
target (2) |
— | Unconditional jump to target |
| 16 | OpNull |
— | → null |
Push the singleton Null object |
| 17 | OpGetGlobal |
idx (2) |
→ val |
Push globals[idx] (decrypted) |
| 18 | OpSetGlobal |
idx (2) |
val → |
Pop and store to globals[idx] (encrypted) |
| 19 | OpGetLocal |
idx (1) |
→ val |
Push stack[bp+idx] (decrypted) |
| 20 | OpSetLocal |
idx (1) |
val → |
Pop and store to stack[bp+idx] (encrypted) |
| 21 | OpArray |
n (2) |
eN…e0 → arr |
Pop n elements, build Array, push it |
| 22 | OpHash |
n (2) |
vN,kN…v0,k0 → hash |
Pop n key+value pairs (n is even), build Hash, push it |
| 23 | OpIndex |
— | idx, obj → val |
Pop index then object; resolve obj[idx] |
| 24 | OpCall |
argc (1) |
argN…arg0, fn → result |
Call function with argc arguments |
| 25 | OpReturnValue |
— | val → (caller frame) |
Pop return value, restore frame, push value |
| 26 | OpReturn |
— | (caller frame) |
Void return; restores frame, pushes Null |
| 27 | OpGetBuiltin |
idx (1) |
→ fn |
Push built-in function at Builtins[idx] |
| 28 | OpClosure |
fnIdx (2), numFree (1) |
fN…f0 → closure |
Pop numFree free vars; wrap constants[fnIdx] in a Closure |
| 29 | OpGetFree |
idx (1) |
→ val |
Push currentClosure.Free[idx] (decrypted) |
| 30 | OpCurrentClosure |
— | → closure |
Push the currently executing closure (for named recursion) |
| 31 | OpChkDbg |
— | — | Halt (or warn) if a debugger is detected |
| 32 | OpChkSnd |
— | — | Halt (or warn) if a sandbox environment is detected |
| 33 | OpBreak |
— | → Break{} |
Push a Break sentinel onto the stack |
| 34 | OpContinue |
— | → Continue{} |
Push a Continue sentinel onto the stack |
| 35 | OpMakeStruct |
typeIdx (2), fieldCount (1) |
fN…f0 → struct |
Pop fieldCount values, create a Struct |
| 36 | OpGetField |
nameIdx (2) |
struct → val |
Pop struct; push struct.Fields[constants[nameIdx]] |
| 37 | OpSetField |
nameIdx (2) |
val, struct → struct |
Pop value then struct; set field; push struct back |
| 38 | OpEnumValue |
typeIdx (2), tagIdx (2) |
→ EnumValue |
Create EnumValue{TypeName, Tag, ordinal} |
3.2 Stack Notation#
The "Stack effect" column uses the convention:
- Values left of
→are consumed (popped), listed bottom-first (sob, ameansais on top). - Values right of
→are produced (pushed). (caller frame)means the caller's frame is restored — no net stack value in the new frame's context.
3.3 The `<` Operator Trick#
There is no OpLess opcode. When the compiler sees a < b it compiles:
[compile b] ← right operand first
[compile a] ← left operand second (reversed!)
OpGreater
This reuses OpGreater without a dedicated less-than opcode.
4. ByteCode Object#
// compiler/compiler.go
type ByteCode struct {
Instructions code.Instructions // Main function byte stream
Constants []object.Object // Constant pool (see §5)
StructDefs map[string][]*ast.Identifier // Field name lists per struct type
EnumDefs map[string][]string // Tag name lists per enum type
LuaPatches map[string]*object.LuaPatch // Lua security hook patches
}
ByteCode is the artifact handed from the compiler to the VM. It is immutable
after construction (the VM clones nothing; it reads the slices directly).
The LuaPatches field is populated by the Lua integration layer, not by the
core compiler. See builtin/lua.go for context.
5. Constant Pool#
The constant pool is []object.Object stored in ByteCode.Constants. It is
built incrementally by compiler.addConstant:
func (c *Compiler) addConstant(obj object.Object) int {
c.constants = append(c.constants, obj)
return len(c.constants) - 1 // index used as OpConstant operand
}
What lives in the pool:
| Object type | Example source | Notes |
|---|---|---|
*object.Integer |
42, -7 |
int64 |
*object.Float |
3.14 |
float64 |
*object.String |
"hello", field names, type names |
All string literals; also struct/enum type-name strings and field-name strings needed by struct/enum opcodes |
*object.CompiledFunction |
Any fn(…){…} |
The function body's bytecode + metadata |
Booleans and Null are NOT pooled. They use dedicated singleton opcodes
(OpTrue, OpFalse, OpNull) that push global singleton objects.
Maximum pool size: 65 535 entries (uint16 operand range). In practice the limit is never reached in normal programs.
Constant indices are stable within a single compilation. If polymorphic
constant-pool randomization is enabled (see §16), every operand that indexes the
pool is rewritten to match the shuffled order before the ByteCode is returned.
Which operands those are is declared by code.ConstantOperands, not assumed:
OpConstant, OpClosure, OpMakeStruct, OpGetField, OpSetField and both
operands of OpEnumValue.
6. Compiler Internals#
6.1 Compiler Struct#
type Compiler struct {
constants []object.Object // Accumulates the constant pool
symbolTable *SymbolTable // Current scope's symbol table
scopes []CompilationScope // Stack of compilation scopes
scopeIndex int // Index into scopes[]
structDefinitions map[string][]*ast.Identifier
enumDefinitions map[string][]string
loopContexts []LoopContext // Stack of active for-loop contexts
injectSecurityChecks bool // Enables OpChkDbg/OpChkSnd injection
hasChkDbg bool // Tracks whether DbgCheck was emitted
hasChkSnd bool // Tracks whether SndCheck was emitted
polymorphicEngine *PolymorphicEngine // nil = no mutation
}
6.2 Compilation Scope#
A CompilationScope holds:
type CompilationScope struct {
instructions code.Instructions // byte buffer being built
lastInstruction EmittedInstruction // most recently emitted instruction
prevInstruction EmittedInstruction // the one before last (for pop-removal)
}
The main program compiles into scopes[0]. Each function literal pushes a new
scope via enterScope() and pops it with leaveScope().
6.3 `emit` and Instruction Patching#
func (c *Compiler) emit(op code.Opcode, operands ...int) int
Returns the byte offset of the emitted instruction. This offset is saved so jumps can be back-patched:
// Emit jump with placeholder target
jumpPos := c.emit(code.OpJumpFalse, 9999)
// ... compile consequence ...
// Back-patch: replace the 9999 target with the real destination
c.changeOperand(jumpPos, realTarget)
changeOperand calls replaceInstruction which overwrites the bytes at pos
in the current instruction buffer. This works because Make produces the same
byte length regardless of the operand value.
6.4 Pop-Removal Optimisation#
Expression statements emit OpPop after the expression so the stack stays
balanced. But when an expression is the last statement of a function body, the
OpPop must not be emitted (the value becomes the implicit return value).
The compiler detects this with lastInstructionIs(code.OpPop) and either:
- Calls
removeLastPop()— truncates the instruction buffer by one byte. - Calls
replaceLastPopWithReturn()— overwrites theOpPopwithOpReturnValuein-place (same size, no shift needed).
6.5 Function Literal Compilation#
1. enterScope()
2. If named function: symbolTable.DefineFunctionName(name) → OpCurrentClosure support
3. For each parameter: symbolTable.Define(param) → LocalScope
4. Compile body block
5. If last instruction is OpPop → replaceLastPopWithReturn()
6. If last instruction is not OpReturnValue → emit OpReturn
7. Snapshot freeSymbols = symbolTable.FreeSymbols
8. Snapshot numLocals = symbolTable.numDefinitions
9. leaveScope() → captures finished instruction bytes
10. For each free symbol: loadSymbol(sym) → pushes captured values onto parent stack
11. compiledFn = &CompiledFunction{Instructions, NumLocals, NumParams}
12. fnIndex = addConstant(compiledFn)
13. emit(OpClosure, fnIndex, len(freeSymbols))
6.6 Security Opcode Injection#
When injectSecurityChecks = true (enabled by
EnableSecurityOpcodeInjection()):
- After each top-level statement,
maybeEmitRandomSecurityCheckOpcodes()is called. It usescrypto/randto decide with probability1/3whether to emitOpChkDbgand/orOpChkSnd. - When
ByteCode()is called,ensureRequiredSecurityCheckOpcodes()appends whichever of the two opcodes were never randomly inserted, guaranteeing both are present at least once.
The VM enforces that both opcodes exist in the instruction stream when running
in password/secure mode (validated before and after execution via
validateSecurityCheckOpcodes).
7. Symbol Table & Scoping#
7.1 Symbol and Scope Types#
type SymbolScope string
const (
GlobalScope SymbolScope = "GLOBAL" // top-level let bindings
LocalScope SymbolScope = "LOCAL" // function-local let bindings
BuiltinScope SymbolScope = "BUILTIN" // built-in functions
FreeScope SymbolScope = "FREE" // captured from enclosing scope
FunctionScope SymbolScope = "FUNCTION" // self-reference for named functions
)
type Symbol struct {
Name string
Scope SymbolScope
Index int // offset in its storage (globals[], stack[bp+i], Free[i], Builtins[i])
}
7.2 `Define`#
func (st *SymbolTable) Define(name string) Symbol
- If
st.Outer == nil→GlobalScope, index =numDefinitions++ - Otherwise →
LocalScope, index =numDefinitions++
numDefinitions also becomes the CompiledFunction.NumLocals (the VM reserves
this many stack slots for the frame).
7.3 `Resolve` and Free Variable Promotion#
func (st *SymbolTable) Resolve(name string) (Symbol, bool)
Resolution order:
- Look up in
st.store(current scope). - If not found and
st.Outer != nil, recurse into outer scope. - If found in outer scope:
GlobalScopeorBuiltinScope→ return as-is (loaded viaOpGetGlobal/OpGetBuiltin).- Any other scope → call
defineFree(original):- Appends
originaltost.FreeSymbols. - Stores a new
FreeScopesymbol withIndex = len(FreeSymbols)-1. - Returns the free symbol.
- Appends
FreeSymbols is consumed at the end of function compilation (step 10 in §6.5)
to emit the instructions that push captured values onto the stack before
OpClosure.
7.4 `DefineFunctionName`#
func (st *SymbolTable) DefineFunctionName(name string) Symbol
Creates a FunctionScope symbol at index 0. When the compiler resolves the
function's own name inside its body, loadSymbol emits OpCurrentClosure,
which pushes the currently-running closure without going through the variable
system. This allows direct recursion without a free-variable round-trip.
7.5 `loadSymbol` — Scope to Opcode Mapping#
func (c *Compiler) loadSymbol(s Symbol) {
switch s.Scope {
case GlobalScope: c.emit(code.OpGetGlobal, s.Index)
case LocalScope: c.emit(code.OpGetLocal, s.Index)
case BuiltinScope: c.emit(code.OpGetBuiltin, s.Index)
case FreeScope: c.emit(code.OpGetFree, s.Index)
case FunctionScope: c.emit(code.OpCurrentClosure)
}
}
8. VM: Stack Machine Design#
8.1 Constants#
// global/const.go
StackSize = 2048 // initial stack capacity (doubles on overflow)
GlobalSize = 65536 // initial globals capacity (doubles on overflow)
MaxFrames = 2048 // initial call-stack frame capacity (doubles on overflow)
All three slices are dynamically resized using growSize (doubles until
large enough) and copy. There is no hard cap beyond memory limits.
8.2 VM Struct Layout#
type VM struct {
constants []object.Object // constant pool from compilation
stack []object.Object // value stack; TOS = stack[stackPointer-1]
stackPointer int // points one past top-of-stack
globals []object.Object // global variable storage
frames []*Frame // call stack
frameIndex int // index of the *next* free slot (current = frames[frameIndex-1])
inslen int // byte length of the main bytecode stream (key derivation input)
password string // XOR decryption key (empty = no encryption)
stepCount uint64 // instructions executed so far
// ... integrity scheduling fields (see §15) ...
secureMode bool // true = fatal errors on security violations
structDefs map[string]any // struct field name lists
enumDefs map[string]any // enum tag name lists
enforceSecurityCheckOpcodes bool // true when running with a password
}
8.3 Frame#
type Frame struct {
cl *object.Closure // currently executing closure
ip int // instruction pointer; starts at -1
bp int // base pointer: stack[bp..bp+NumLocals-1] are locals
}
func (f *Frame) Instructions() code.Instructions { return f.cl.Fn.Instructions }
The IP is initialised to -1. On every iteration the main loop increments it
before reading. This means the first instruction is read at ip=0 after the
first increment.
8.4 Stack Layout During a Call#
Before OpCall:
stack[...] = captured globals / earlier temps
stack[sp-argc-1] = closure/builtin being called ← fn
stack[sp-argc] = arg[0]
stack[sp-argc+1] = arg[1]
...
stack[sp-1] = arg[argc-1]execCall sets: newFrame.bp = sp - argc
sp = bp + fn.NumLocals (reserves local slots)
Inside function:
stack[bp + 0] = local variable 0 (first parameter fills this slot)
stack[bp + 1] = local variable 1
...
stack[bp + NumLocals-1] = last local
stack[sp..] = temporaries for expression evaluation
On return (OpReturnValue):
returnValue = pop()
sp = bp - 1 (unwinds frame including the fn slot below args)
push(returnValue)
On return (OpReturn / void):
sp = bp - 1
push(Null)
Important: bp - 1 rewinds past the closure slot that was on the stack
before the call, effectively consuming the function object itself.
9. VM: Execution Loop#
9.1 `Run()` Structure#
vm.ensureFrameBoundaries()
vm.validateSecurityCheckOpcodes("before-execution")loop:
while currentFrame.ip < len(currentFrame.Instructions()) - 1:
runIntegrityProbes() // SHA-256 + CFI checks
currentFrame.ip++
stepCount++
ip = currentFrame.ip
ins = currentFrame.Instructions()
opcodeByte = SecureXOROneAt(ins[ip], inslen, password, ip)
op = Opcode(opcodeByte)
switch op:
... (one case per opcode) ...
vm.validateSecurityCheckOpcodes("after-execution")
9.2 IP Advancement Protocol#
Opcodes with operands must advance the IP by the number of operand bytes consumed. This is done explicitly inside each case, after reading the operand. Pattern:
case code.OpConstant:
constIndex, _ := code.ReadUint16(ins[ip+1:], ...)
vm.currentFrame().ip += 2 // skip 2-byte operand
vm.push(vm.constants[constIndex])
Jump opcodes set IP to target - 1 so the main loop's ip++ at the top of
the next iteration lands exactly at the target byte:
case code.OpJump:
pos := int(readUint16(...))
vm.currentFrame().ip = pos - 1 // loop will +1 before fetching
OpJumpFalse still advances by 2 (ip += 2) when the condition is truthy
(i.e., the jump is not taken), to skip past the operand and continue linearly.
9.3 Per-Opcode Behaviour Summary#
| Opcode | IP advance | Push/Pop details |
|---|---|---|
OpConstant |
+2 | push constants[idx] |
OpPop |
0 | pop (discard) |
OpAdd/Sub/Mul/Div |
0 | pop b, pop a, push result |
OpMod |
0 | pop b, pop a, push a % b |
OpTrue/False/Null |
0 | push singleton |
OpEqual/UnEqual/Greater |
0 | pop b, pop a, push Boolean |
OpMinus |
0 | pop a, push -a |
OpBang |
0 | pop a, push !a |
OpJump |
sets ip = target-1 | — |
OpJumpFalse |
+2 (not taken) or ip=target-1 | pop condition |
OpGetGlobal |
+2 | push decrypted globals[idx] |
OpSetGlobal |
+2 | pop, encrypt, store to globals[idx] |
OpGetLocal |
+1 | push decrypted stack[bp+idx] |
OpSetLocal |
+1 | pop, encrypt, store stack[bp+idx] |
OpArray |
+2 | pop n, push Array |
OpHash |
+2 | pop n (must be even: k,v pairs), push Hash |
OpIndex |
0 | pop index, pop obj, push result |
OpCall |
+1 | pop argc args + fn; push new frame |
OpReturnValue |
— | pop return val; pop frame; push val |
OpReturn |
— | pop frame; push Null |
OpGetBuiltin |
+1 | push Builtins[idx] |
OpClosure |
+3 | pop numFree values; push Closure |
OpGetFree |
+1 | push currentClosure.Free[idx] |
OpCurrentClosure |
0 | push current Closure |
OpChkDbg |
0 | detect debugger → error or warn |
OpChkSnd |
0 | detect sandbox → error or warn |
OpBreak |
0 | push Break{} sentinel |
OpContinue |
0 | push Continue{} sentinel |
OpMakeStruct |
+3 | pop fieldCount values; push Struct |
OpGetField |
+2 | pop struct; push field value |
OpSetField |
+2 | pop value, pop struct; set field; push struct |
OpEnumValue |
+4 | push EnumValue |
9.4 Global & Local Encryption at Runtime#
Values are encrypted on write and decrypted on read for globals and
locals when a password is set:
// Write path
vm.globals[idx] = vm.encryptForStorage(vm.pop())
vm.stack[bp+idx] = vm.encryptForStorage(vm.pop())
// Read path
vm.push(vm.decryptForUse(vm.globals[idx]))
vm.push(vm.decryptForUse(vm.stack[bp+idx]))
mutil.EncryptObject / mutil.DecryptObject wrap the object in / unwrap from
*object.Encrypted. If encryption fails (e.g., unsupported type), the object is
stored/returned as-is.
10. Closures & Free Variables#
10.1 Compilation#
Given:
let outer = fn() {
let x = 5;
let inner = fn() { x };
inner
};
The compiler for inner:
- Sees
x→ resolves to outer'sLocalScope. - Calls
defineFree(x_local)→FreeSymbols = [{Name:"x", Scope:LOCAL, Index:0}]. - After body compilation,
FreeSymbolshas one entry. - In the parent scope,
loadSymbolfor each free symbol emitsOpGetLocal 0(loadingxonto the stack). - Emits
OpClosure <innerFnIdx> 1.
Bytecode for outer:
0000 OpConstant 0 ; integer 5
0003 OpSetLocal 0 ; let x = 5
0005 OpGetLocal 0 ; push x (as free var capture for inner)
0007 OpClosure 1 1 ; wrap constants[1] (inner fn) with 1 free var
0011 OpSetLocal 1 ; let inner = <closure>
0013 OpGetLocal 1 ; return inner
0015 OpReturnValue
10.2 Runtime: `pushClosure`#
func (vm *VM) pushClosure(constIndex, numFree int) error {
fn := vm.constants[constIndex].(*object.CompiledFunction)
free := make([]object.Object, numFree)
for i := 0; i < numFree; i++ {
free[i] = vm.stack[vm.stackPointer-numFree+i]
}
vm.stackPointer -= numFree
closure := &object.Closure{Fn: fn, Free: free}
return vm.push(closure)
}
The captured values are read from the stack in forward order (they were
pushed in forward order by the parent's loadSymbol calls).
10.3 Accessing Free Variables#
case code.OpGetFree:
freeIndex := ReadUint8(...)
vm.push(vm.decryptForUse(vm.currentFrame().cl.Free[freeIndex]))
Free variables are stored inside the Closure object itself, isolated per call
instance. Mutating a free variable inside the function mutates the captured slot
directly in the closure's Free slice.
11. Structs at the Bytecode Level#
11.1 Definition (compile-time only)#
struct Point { x, y }
No bytecode is emitted. The compiler records:
c.structDefinitions["Point"] = []*ast.Identifier{{Value:"x"}, {Value:"y"}}
This map is carried in ByteCode.StructDefs and loaded into vm.structDefs at
VM construction.
11.2 Construction#
let p = Point { x: 1, y: 2 };
Compiled to:
OpConstant <idx of "Point"> ; push type name string
OpConstant <idx of 1> ; push field value 1
OpConstant <idx of 2> ; push field value 2
OpMakeStruct <typeIdx> 2 ; typeIdx = constant index of "Point", fieldCount = 2
OpSetGlobal <p_idx>
OpMakeStruct runtime behaviour:
- Reads
typeIdx(2 bytes) andfieldCount(1 byte). - Looks up
constants[typeIdx]→ must be*object.Stringcontaining the struct name. - Looks up
vm.structDefs[typeName]→ ordered field name list. - Verifies
len(fieldNames) == fieldCount(error if not). - Pops
fieldCountvalues from stack in reverse (last field popped first), mapping them tofieldNames[fieldCount-1-i]so the first field value pushed maps to the first field name. - Creates
&object.Struct{TypeName, Fields: map[string]Object{...}}.
11.3 Field Access / Mutation#
p.x ; OpGetField
p.x = 10 ; OpSetField
Field names are stored as string constants in the pool. The opcodes carry the constant index:
OpGetField <nameIdx> ; pop struct, push struct.Fields[constants[nameIdx]]
OpSetField <nameIdx> ; pop value, pop struct, set field, push struct back
Accessing a non-existent field pushes Null (no error). Setting a field on a
non-struct object is a runtime error.
12. Enums at the Bytecode Level#
12.1 Definition (compile-time only)#
enum Color { Red, Green, Blue }
No bytecode emitted. Compiler records:
c.enumDefinitions["Color"] = []string{"Red", "Green", "Blue"}
Carried in ByteCode.EnumDefs → vm.enumDefs.
12.2 Tag Reference#
let c = Color.Red;
Compiled to:
OpEnumValue <typeIdx> <tagIdx>
Both operands are 2-byte constant indices pointing to string constants "Color"
and "Red" respectively.
OpEnumValue runtime behaviour:
- Reads
typeIdx(2 bytes) andtagIdx(2 bytes); advances IP by 4. - Looks up both strings in the constant pool.
- Looks up
vm.enumDefs[typeName]→[]string. - Scans the tag list for the matching string; ordinal = position index (0-based).
- Returns error if the tag is not found.
- Pushes
&object.EnumValue{TypeName, Tag, Value: &Integer{int64(ordinal)}}.
13. Loop Control Flow#
13.1 For Loop Structure#
for (let i = 0; i < 10; i = i + 1) { body }
Compiler emits (pseudocode):
[init: OpConstant 0, OpSetLocal 0] ; let i = 0
[conditionStart: label A]
[condition: push (i < 10)]
OpJumpFalse → loopEnd ; if false, exit
[body: ...]
[OpPop if last statement is expression]
[post: i = i + 1]
OpJump → A ; loop back
[loopEnd: label B]
A missing condition (for(;;)) emits OpTrue as the condition. A missing init
or post simply emits nothing for those phases.
13.2 `LoopContext` and Back-Patching#
type LoopContext struct {
breakPositions []int // byte offsets of OpJump instructions from break
continuePositions []int // byte offsets of OpJump instructions from continue
}
When break or continue is encountered:
- Emit
OpJump 9999(placeholder). - Append the emitted position to
ctx.breakPositions/ctx.continuePositions.
After the loop body and post-increment are fully compiled:
- Patch all
breakPositions→loopEndaddress. - Patch all
continuePositions→conditionStartaddress (re-runs the condition check, which then falls through to the post-increment).
At runtime, OpBreak / OpContinue push sentinel objects (&object.Break{} /
&object.Continue{}). These are only meaningful in the evaluator (tree-walk)
path; the compiled VM path uses only the jump instructions.
14. Operand Encryption#
14.1 Key Derivation#
When a password string is provided to the VM, every opcode byte and every
operand byte is XOR-encrypted using security.SecureXOR*. The key material is
derived from:
- The
passwordstring. inslen— the total byte length of the main instruction stream.offset— the absolute byte position of the byte being encrypted/decrypted.
This makes the key unique per byte position in the stream, so the same operand value at different offsets produces different encrypted bytes.
14.2 Encryption in the VM Loop#
Every single byte read from the instruction stream goes through decryption:
// Opcode byte
opcodeByte, _ = security.SecureXOROneAt(ins[ip], int64(vm.inslen), vm.password, int64(ip))
// 2-byte operand
value, _ = code.ReadUint16(ins[ip+1:], int64(vm.inslen), vm.password, int64(ip+1))
// 1-byte operand
value, _ = code.ReadUint8(ins[ip+1:], int64(vm.inslen), vm.password, int64(ip+1))
The length and offset arguments in ReadUint16 / ReadUint8 must match the
actual position of those bytes in the stream. A mismatch produces a wrong value
silently — there is no authentication tag.
14.3 No Encryption Path#
When password == "" (the default for vm.New):
security.SecureXOROneAt(b, ...)is a no-op that returnsbunchanged.ReadUint16/ReadUint8still call the XOR functions but effectively just dobinary.BigEndian.Uint16.
15. Runtime Security Features#
15.1 Integrity Probes#
The VM maintains SHA-256 checksums of every CompiledFunction's instruction
slice:
frameIntegrity map[*object.CompiledFunction][32]byte
The checksum is computed at VM construction for the main function. For closures, it is computed when the frame is first pushed.
Probe schedule (jittered to frustrate timing analysis):
integrityEvery = 64 steps (base interval for instruction-hash checks)
integrityJitter = XorShift64 PRNG seeded from SHA-256(mainInstructions)nextProbeInterval = integrityEvery + (jitter % 31)
nextSweepInterval = 251 + (jitter % 83)
At each probe:
- Recompute
SHA-256(frame.Instructions()). - Compare to the stored checksum.
- If mismatch →
security.RecordIntegrityFailure+ApplyTamperResponse.
15.2 Control-Flow Integrity (CFI)#
frameBoundaries map[*object.CompiledFunction]map[int]struct{}
Before execution begins, buildInstructionBoundaries walks the encrypted
instruction stream and records the byte offset of every opcode (i.e., every
legal IP value). Jump targets are validated by checking whether the resolved
ip (or ip+1 to account for the pre-decrement protocol) is in this set.
CFI is only active when password != "".
15.3 Security Opcodes#
| Opcode | Trigger | Secure mode behaviour | Non-secure mode |
|---|---|---|---|
OpChkDbg |
security.IsDebuggerPresent() returns true |
Return ErrDebuggerDetected |
Log warning to stderr, continue |
OpChkSnd |
security.IsSandboxed() returns true |
Return ErrSandboxDetected |
Log warning to stderr, continue |
secureMode = true for any VM constructed with NewWithPassword*.
secureMode = false for plain vm.New.
15.4 Tamper Response#
security.ApplyTamperResponse(event, stage, secureMode, err) is the central
tamper handler:
- If
secureMode→ return the error immediately (halts the VM). - If not
secureMode→ log a warning, returnnil(execution continues).
15.5 Secure Memory Cleanup#
vm.CleanupRuntimeSensitiveData(clearGlobals bool, clearConstants bool)
vm.CleanupSensitiveData(clearGlobals bool) // alias: always clears constants
These zero-out the stack, optionally the globals, and optionally zero and nil
the CompiledFunction.Instructions byte slices using security.SecureZero
(which prevents the compiler from optimising the wipe away). The password string
is also cleared.
Intended to be called immediately after vm.Run() returns, before the VM
object is GC'd.
15.6 Polymorphic Marker Stripping#
The marker never reaches the VM. generator.encode removes it before anything
is written, using the level Compiler.PolymorphicLevel() reports, so what the
runtime loads is the instruction stream and nothing else.
The VM used to strip it itself, by guessing: it read the last two bytes and
treated [0xFF, n<=10] in either order as a marker. Ordinary bytecode produces
that pattern on its own -- OpConstant 255 encodes as 00 00 FF, and a
following OpPop makes the last two bytes FF 01 -- so real programs had two
real bytes cut off and died on "not enough bytes for operand". There is nothing
in the format that distinguishes a marker from instruction bytes that end the
same way, which is why the decision belongs to the compiler that knows, not to
the reader that has to guess.
If a marker ever did survive, 0xFF is not a defined opcode, so the VM reports
an undecodable instruction rather than silently running a shortened program.
16. Polymorphic Mutation Engine#
All four stages run at any non-zero mutation level:
InsertNOPs,InsertDeadCode,MutateOpcodesandRandomizeConstants.--mutation 0is the only setting that leaves the program byte-identical.
ReorderInstructionsused to be a fifth field with no implementation behind it. It has been removed: reordering needs a reverse mapping the VM has no way to carry, and a named stage that does nothing is how a stale opcode list once survived unnoticed.Until this was fixed,
RandomizeConstantswas the only stage that ran and it was gated at level 6 while the CLI defaulted to 5 -- so the default ran the engine and emitted unmutated bytecode.
16.1 Engine Configuration#
type PolymorphicEngine struct {
mutationLevel int // 0 = disabled, 1–10 = intensity
randomSeed int64 // for reproducible builds
rng *mathrand.Rand
}
Constructed with compiler.EnablePolymorphism(level) (random seed via
crypto/rand) or EnablePolymorphismWithSeed(level, seed) (deterministic).
16.2 Mutation Pipeline#
ByteCode.Mutate(bc):
if InsertNOPs → spliceFillers(bc, config) // every stream, jumps repointed
or InsertDeadCode
if RandomizeConstants → randomizeConstantPool(bc) // pool operands rewritten
if MutateOpcodes → mutateOpcodes(bc) // must be last
append PolymorphicMarker
NOP insertion and dead-code insertion are two stages but one pass. Both
splice a block at an instruction boundary and both need every jump in the stream
repointed afterwards, so running them separately would decode the boundaries and
rewrite the jumps twice to reach the same stream. spliceFillers picks a
generator per insertion point from whichever stages are enabled.
The order is load-bearing. NOP insertion and constant-pool randomization
both walk the instruction stream by operand width, so they have to run while the
opcode bytes still mean what code.Lookup says. Opcode remapping destroys that
and therefore runs last. It used to sit in the middle, which would have left the
constant-pool pass parsing a remapped stream.
16.3 NOP Insertion#
Splices a stack-neutral pair in after a random subset of instruction boundaries:
OpNull + OpPop
OpTrue + OpPop
OpFalse + OpPop
Rate: level × 1.5 % of instruction boundaries, drawn from the seeded RNG,
so --seed reproduces the build. Applied to the main stream and to every
CompiledFunction in the constant pool.
Two properties make this safe, and the absence of either is why the stage was gated off rather than merely unfinished:
- Jump targets are repointed.
OpJumpandOpJumpFalsecarry absolute offsets (code.JumpOperands), so one inserted byte ahead of a target redirects it into the middle of an instruction. Every target is remapped to its instruction's new offset. The old implementation did not do this at all. - Every variant is stack-neutral. A bare
OpPopused to be one of four choices, commented "safe if stack has something". At an arbitrary instruction boundary the stack holds the expression in progress, so that variant discarded a live value -- randomness decided whether the program was correct.
Nothing is inserted after the final instruction of a stream: the last value
popped is what LastPoppedStackElement reports, and a trailing push/pop pair
would make every program's result null.
If a stream cannot be decoded end to end, or a jump target is not an instruction
boundary, or a new offset will not fit a uint16, padding is declined and
the stream is returned untouched. A half-rewritten stream is not recoverable.
16.4 Opcode Remapping#
A Fisher-Yates shuffle of every opcode value using the deterministic RNG
creates a bijective mapping original → shuffled. Every opcode byte in the
instruction stream and in all CompiledFunction constants is rewritten through
this mapping; operand bytes are left exactly as they were.
The rewrite walks by operand width. It used to walk one byte at a time and
replace anything matching a defined opcode, which rewrote operand bytes as
though they were opcodes -- OpConstant 5 encodes as 00 00 05, and all three
of those bytes are defined opcode values.
The opcode set comes from code.AllOpcodes() rather than a list kept in the
engine, which is what keeps the mapping bijective: a hand-written list that
falls behind the code package produces a partial remap, where the opcodes it
covers take new values while the ones it missed keep theirs, and the two
collide. That drift had already happened (OpGreaterEqual, OpSetIndex) and
stayed invisible because the stage was off.
Bytes that are not defined opcodes map to themselves in both directions, so an undecodable byte stays undecodable instead of being laundered into a valid instruction.
Reversal. The inverse table is shipped in ByteCode.OpcodeMap, 256 entries
indexed by the byte found in the stream:
type ByteCode struct {
...
OpcodeMap []byte // mutated byte → real opcode; nil when not remapped
}
It travels with the program rather than being re-derived from the seed, because
nothing that runs a .mu knows the seed. It is gob-encoded with the rest of
ByteCode; an older file simply has no entry and decodes to nil, which is the
unmutated case.
The VM applies it at every point a byte becomes an opcode
(VM.decodeOpcode), which is three places, not one:
| Site | What breaks without it |
|---|---|
execLoop fetch |
wrong instruction, wrong operand width |
buildInstructionBoundaries |
control-flow integrity reports valid jumps as tampering |
scanInstructionsForSecurityCheckOpcodes |
a program carrying OpChkDbg/OpChkSnd is reported as having lost them |
A table that is not exactly 256 entries is treated as absent
(normalizeOpcodeMap) rather than indexed past its end.
Remapping is all or nothing: if any stream cannot be decoded, no stream is rewritten and no table is shipped. A program with some streams remapped and some not cannot be described by one inverse table.
Compatibility: a remapped
.murequires a runtime that understandsOpcodeMap. Standalone releases embed their runtime, so they are inherently matched; a.muhanded to an older CLI is not, and the file format carries no version negotiation.
16.5 Constant Pool Randomisation#
Fisher-Yates shuffle of the constant pool using the deterministic RNG, followed
by a rewrite of every operand that indexes the pool -- in the main instruction
stream and in each CompiledFunction constant.
The operands to rewrite are read from code.ConstantOperands, which names
OpConstant, OpClosure, OpMakeStruct, OpGetField, OpSetField and both
operands of OpEnumValue. The rewrite walks instructions by operand width
rather than scanning for opcode bytes, because an operand byte can hold any
value and would otherwise be misread as an opcode.
Missing an operand from
ConstantOperandsdoes not fail loudly: the operand still lands on a real pool entry, just the wrong one, so the program compiles clean and misbehaves inside the VM.TestWideOperandsAreClassifiedpins every two-byte operand as a constant-pool index, an instruction offset, or explicitly neither, so a new opcode cannot be added without that call being made for bothConstantOperandsandJumpOperands.
16.6 Polymorphic Marker Format#
[... instructions ...][ 0xFF ][ level_byte ]
The marker is appended to Instructions after all mutations. It is
encrypted together with the rest of the bytecode when a password is used.
Detection:
compiler.DetectPolymorphicLevel(instructions) int
Returns the level (0–10) or 0 if no valid marker is found.
17. Object Type System#
17.1 Core Interface#
type Object interface {
Type() ObjectType // string constant, e.g. "INTEGER"
Inspect() string // human-readable value
}
17.2 Object Types#
ObjectType constant |
Go struct | Notes |
|---|---|---|
INTEGER_OBJ |
*Integer |
Value int64 |
FLOAT_OBJ |
*Float |
Value float64 |
BOOLEAN_OBJ |
*Boolean |
Value bool; singletons global.True, global.False |
NULL_OBJ |
*Null |
singleton global.Null |
STRING_OBJ |
*String |
Value string |
ARRAY_OBJ |
*Array |
Elements []Object |
HASH_OBJ |
*Hash |
Pairs map[HashKey]HashPair |
COMPILED_FN_OBJ |
*CompiledFunction |
Instructions, NumLocals, NumParams |
CLOSURE_OBJ |
*Closure |
Fn *CompiledFunction, Free []Object |
BUILTIN_OBJ |
*Builtin |
Fn func(args ...Object) Object |
FUNCTION_OBJ |
*Function |
AST-level function (evaluator path only) |
RETURN_VALUE_OBJ |
*ReturnValue |
Sentinel (evaluator path only) |
ERROR_OBJ |
*Error |
Message string |
STRUCT_OBJ |
*Struct |
TypeName string, Fields map[string]Object |
ENUM_VALUE_OBJ |
*EnumValue |
TypeName, Tag string, Value *Integer (ordinal) |
ENCRYPTED_OBJ |
*Encrypted |
Value []byte — XOR-encrypted payload |
BREAK_OBJ |
*Break |
Control-flow sentinel |
CONTINUE_OBJ |
*Continue |
Control-flow sentinel |
QUOTE_OBJ |
*Quote |
Macro / meta-programming AST wrapper |
MACRO_OBJ |
*Macro |
Macro object (evaluator path only) |
LUA_PATCH_OBJ |
*LuaPatch |
Lua security patch payload |
17.3 `HashKey` Interface#
For types usable as hash keys, the object must implement:
type Hashable interface {
HashKey() HashKey
}
type HashKey struct {
Type ObjectType
Value uint64
}
Implemented by Integer, Boolean, and String.
17.4 `CompiledFunction`#
type CompiledFunction struct {
Instructions code.Instructions // bytecode for this function's body
NumLocals int // number of local variables (stack slots)
NumParams int // number of parameters
}
NumLocals includes the parameters (parameters are the first NumParams
locals). The VM advances stackPointer by NumLocals when entering a frame to
pre-allocate the local variable slots.
18. VM Constructor Variants#
| Constructor | Password | SecureMode | Globals | Notes |
|---|---|---|---|---|
vm.New(bc) |
— | true |
fresh | Plain execution; no CFI |
vm.NewWithPassword(bc, pw) |
✓ | true |
fresh | Full security; enforces security opcodes |
vm.NewWithPasswordMode(bc, pw, mode) |
✓ | configurable | fresh | |
vm.NewWithGlobalStore(bc, globals) |
— | true |
provided | REPL: share globals across compilations |
vm.NewWithGlobalStoreAndPassword(bc, globals, pw) |
✓ | true |
provided | |
vm.NewWithPasswordAndGlobalStore(bc, pw, globals) |
✓ | true |
provided | |
vm.NewWithPasswordAndGlobalStoreMode(bc, pw, globals, mode) |
✓ | configurable | provided | Maximum flexibility |
"SecureMode = true" means security violations abort execution. "false" means they emit a warning to stderr and continue.
19. Common Pitfalls#
P1: Reading Encrypted Operands Without Decryption#
Wrong:
idx := binary.BigEndian.Uint16(ins[ip+1 : ip+3])
Correct:
idx, err := code.ReadUint16(ins[ip+1:], int64(vm.inslen), vm.password, int64(ip+1))
Applies to every operand read inside the VM's Run() loop, including opcode
bytes themselves.
P2: Jump Off-by-One#
Jumps set ip = target - 1, not ip = target. The main loop does ip++
before fetching. If you set ip = target, the VM skips the first byte of the
target instruction.
P3: `OpHash` Operand is 2× Pair Count#
OpHash n expects n/2 key-value pairs, so n is always even. The compiler
emits len(node.Pairs) * 2. The VM pops exactly n objects to build the hash.
Confusing pair count with element count causes a stack underflow.
P4: Struct Field Pop Order#
OpMakeStruct pops fields in reverse order (last field first). The compiler
must push field values in forward declaration order. The mapping inside the
VM is:
fieldName := fieldNames[fieldCount-1-i] // i=0 → last field; i=fieldCount-1 → first field
P5: `OpSetField` Consumes and Re-Pushes the Struct#
stack: [..., structObj, value]
OpSetField: pop value, pop struct, mutate struct.Fields[name], push struct
The struct reference is consumed and re-pushed. Code after OpSetField has the
(mutated) struct on top of the stack. If the mutation result is not needed, emit
OpPop to discard it.
P6: `inslen` Must Match the Main Function's Byte Length#
The inslen field used in all XOR decryption calls is set once to
len(bc.Instructions) (the main function's length) and never changes, even when
executing inner closures. Inner functions' operands are decrypted with the same
key parameter. This is by design — changing it for inner functions would break
operand decryption.
P7: Do Not Disassemble Encrypted Bytecode with `Instructions.String()`#
Instructions.String() uses the unencrypted ReadOperands path. On encrypted
bytecode it will produce garbage output or crash. Use it only in tests or
non-password compilation paths.